The Grab captures audio from any source on your device.
GRAB
1
SYSTEM
MIC
USB
MIDI
2
3
TAP TO RECORD
GRAB
SMPLR
DRUM
EDIT
1Source selector — tap to switch between System Audio (captures from any app), Phone Mic, USB Mic, or MIDI controller.
2Amplitude meter — shows real-time input level. Adjust your source volume before recording. Also shows detected pitch and chord in real time.
3Record button — tap to start, tap again to stop. Audio saves directly to the sampler.
TIP: System audio capture works with any app except DRM-protected sources (Spotify, Netflix). Try YouTube, SoundCloud in browser, or voice memos.
Pitch & Chord Detection
While recording or monitoring, ESSNCE detects the pitch of the incoming audio in real time. The detected note name appears above the amplitude bar. When chords are present, the chord name updates as the harmony changes — so you can see what key your sample is in before you even touch a pad.
TIP: Use pitch detection to tune your samples. If a sample reads C♯ and you want C, pitch it down in the sampler's sound designer. No more guessing by ear.
Stem Separation
Turn any recording into separate instrument layers. Capture a song — or import a file — and ESSNCE splits it into four isolated stems: drums, bass, other instruments, and vocals. Each stem can be previewed, mixed, and sent to its own pad.
GRAB — STEMS
1
DRUMS
A
BASS
A
OTHER
A
2
VOCALS
A
3
A/B
ORIG vs STEMS
SAVE TO PADS
PREVIEW
GRAB
SMPLR
DRUM
EDIT
1Four stems — drums, bass, other instruments, and vocals. Each gets its own level slider. Drag to balance how much of each stem you hear.
2Per-stem level — isolate the drums to check the groove, or solo the vocals to grab an acapella. Each stem can be saved to its own pad.
3A/B toggle — flip between the original mix and the separated stems to hear exactly what was pulled out. Each stem row also has its own A/B toggle for solo comparison.
TIP: Stem separation works on any audio you've captured or imported. Use it to pull a drum break from a full song, extract vocals for a remix, or isolate a bassline to study the groove.
03 — Sampler Hub
The heart of ESSNCE. Load sounds onto pads, set loop points, chop samples, and design your sound.
SMPLR
1
2
3
1
2
3
4
5
6
GRAB
SMPLR
DRUM
EDIT
1Reel & Waveform — the spinning reel previews the selected pad's audio. Scrub by dragging the reel. Set loop IN/OUT points on the waveform to isolate sections.
216 Velocity Pads — tap to play. Where you tap on the pad matters: bottom = loud, top = soft. Orange dot = loaded. Hold a loop and drag down to a pad to drop the looped section onto it.
36-Channel Mixer — drag the faders to set volume per channel group. Each group of pads maps to a mixer channel.
Chopping a sample
Select a pad with a loaded sample
Set loop IN and OUT points on the waveform
Hold the reel — particles appear
Drag your finger down to an empty pad
Release to drop the loop as a new sound
Auto-Chop
Tap the CHOP button in the toolbar. It detects beats in the selected sample and splits them across empty pads. Adjust sensitivity to get more or fewer slices.
Pad Sound Designer
Long-press any loaded pad to open the full sound designer. It has 4 tabs — tap each below to see what's inside.
PAD 03 — EDIT
MAIN
AMP
FILTER
MIX
PLAY MODE
ONE SHOT
GATE
CHOKE GROUP
OFF
1
2
3
4
5
6
7
8
MAX VOICES
∞
1
2
4
8
NOTE REPEAT
OFF
1/4
1/8
1/16
1/32
FINE PITCH
0 ct
TIME STRETCH
×0.5
×0.75
×1.5
×2
ENVELOPE
Attack
30 ms
Decay
100 ms
Sustain
70%
Release
80 ms
TYPE
OFF
LP
HP
BP
Cutoff
2.1 kHz
Resonance
40%
BIT CRUSH
OFF
12
8
4
SAMPLE RATE REDUCE
OFF
2×
4×
8×
PAN
L
C
VOLUME
80%
CONTROLS
MUTE
SOLO
EXPORT
FLAC
WAV 24
WAV 16
MP3
DELETE SAMPLE
MAIN tab — core playback behaviour for this pad.
Play Mode — ONE SHOT plays the full sample on tap. GATE plays only while your finger is held down.
Choke Group — pads in the same group silence each other. Classic use: open/closed hi-hat on the same group.
Max Voices — limits how many overlapping plays. ∞ = unlimited polyphony. 1 = monophonic (each tap cuts the previous).
Note Repeat — auto-retriggers the sample at a musical division (1/4, 1/8, 1/16, 1/32) synced to BPM. Hold the pad for machine-gun rolls.
Fine Pitch — detune by ±100 cents (one semitone). Use for subtle detuning or layering slightly shifted copies.
Time Stretch — stretch or compress the sample to half or double speed without changing pitch.
AMP tab — volume envelope that shapes the sound over time.
Attack — how fast the sound fades in (0 = instant punch, 2000ms = slow swell). Short attack for drums, long for pads.
Decay — how quickly the volume drops after the initial hit, falling from peak to the sustain level.
Sustain — the held volume level (0-100%). Only matters in GATE mode where you hold the pad.
Release — how the sound fades out after you let go. Short = tight cut, long = natural tail.
FILTER tab — shape the frequency content of the sound.
Type — LP (low-pass, removes highs), HP (high-pass, removes lows), BP (band-pass, keeps a narrow band). OFF bypasses.
Cutoff — the frequency point where the filter acts. Sweep for classic filter effects. Range: 20 Hz to 20 kHz (logarithmic).
Resonance — emphasis at the cutoff point. High values create a sharp, whistling peak.
Bit Crush — reduces audio quality from 16-bit down to 12, 8, or 4 bits. Lower = crunchier, lo-fi sound.
Sample Rate Reduce — drops the effective sample rate by 2×, 4×, or 8×. Adds digital aliasing artifacts.
MIX tab — volume, panning, and management.
Pan — stereo placement from full left (L) through centre (C) to full right (R).
Volume — pad output level (0-100%).
Mute — silences this pad without removing it. Toggle on/off.
Solo — mutes all other pads so you only hear this one. Toggle on/off.
Export — export this pad's sample as FLAC, WAV 24-bit, WAV 16-bit, or MP3 320k. Premium formats are gated.
Delete Sample — removes the sample from this pad permanently.
TIP: Quick edit is also available — tap a loaded pad once to open a lightweight trim dialog with start/end handles, normalize, and reverse.
Kit Manager
Save your entire pad setup as a kit — all 16 pads, their samples, volume levels, pan positions, effects, and sound designer settings. Kits save as portable files you can share, back up, or switch between instantly.
Save a kit — open the kit manager from the toolbar, tap Save, give it a name. Everything on all 16 pads is captured.
Load a kit — browse your saved kits from the manager. Tap to load — the entire pad layout switches in under a second.
Rename or delete — long-press any kit in the browser for options.
Performance Recorder
Record your pad performance as audio. Tap record, play the pads, and your entire performance — every hit, every velocity nuance — is captured as a single audio file. Great for live finger-drumming takes or building layered loops.
Tap the record button in the transport bar
Play your performance on the pads
Tap stop — the recording saves to your library
Load it onto a pad to layer another take, or drop it into the editor timeline
FX Chain Editor
Each pad has its own effects chain. Stack multiple effects in order — reverb into delay, distortion into filter, whatever sounds right. Open the FX chain from the pad sound designer to add, reorder, or remove effects per pad.
Add effects — tap to browse available effects and slot them into the chain
Reorder — drag effects to change the processing order (reverb before distortion sounds different from distortion before reverb)
Per-effect controls — tap any effect in the chain to adjust its parameters
Time Stretching
The sound designer's Time Stretch control lets you change a sample's speed without changing its pitch — or change pitch without changing speed. Three modes give you different trade-offs between quality and character:
OLA (Overlap-Add) — clean, transparent stretching. Best for tonal material like vocals, pads, and sustained sounds.
Phase Vocoder — preserves harmonic clarity at extreme stretch ratios. Use when OLA sounds grainy.
Auto — picks the best algorithm for your sample. The safe default.
Stretch a vocal phrase to half speed for an atmospheric pad, or squeeze a drum loop to double time for high-energy fills — all without the pitch artefacts you'd get from simple speed change.
04 — Drum Machine
16 tracks, variable-length step grid, 16 patterns, song arrangement, and 16 real-time effects.
DRUM
1
TAP
120SW25
2
4
Kick
Snare
HH-C
HH-O
Clap
808
3
REV
DLY
CHR
DIS
LPF
CMP
5
1
2
3
4
5
6
7
8
PLAY
REC
4/4
PTRN
GRAB
SMPLR
DRUM
EDIT
1BPM + Swing — drag the slider or tap TAP to set tempo by tapping. SW controls swing amount (0-100%) for groove.
2Track rail — tap to select and audition. Long-press to open the assign sheet (load samples, set pan, assign choke group).
3Step grid — tap to toggle steps. Drag vertically on an active step to change velocity. Long-press for micro-timing control.
4FX rail — 16 real-time effects. Tap to toggle. REV (reverb), DLY (delay), DIS (distortion), LPF (low-pass), CMP (compressor), and 11 more.
5Pattern bank — 16 patterns. Tap to switch. Long-press to copy/paste a pattern. Expand for colour coding and song arrangement.
Track Assign Sheet
Long-press any track in the rail to open the assign sheet. Here you can:
Assign a sample from your repository to this track
Set Pan — stereo position (L/C/R) so kicks sit centre and hats spread wide
Set Choke Group (1-8) — tracks in the same group silence each other. Essential for open/closed hi-hat: when the closed hat fires, the open hat cuts off naturally
Step Editing
Tap a step to toggle it on/off
Drag vertically on an active step to change its velocity — higher velocity = brighter orange, louder hit
Long-press an active step to open the parameter lock dialog: set exact velocity (0-100%) and micro-timing offset (-50 to +50ms) for swing and groove
Swing
The SW control in the BPM strip adds groove to your beat. It delays every other step by up to 33% (triplet feel). 0 = straight machine timing. 50-70 = classic hip-hop bounce. 100 = full triplet shuffle. Every drum machine has swing — it's what makes a beat feel human.
Tap Tempo
Tap the TAP button rhythmically. ESSNCE averages your last 8 taps to calculate BPM. Useful for matching tempo to a song you're sampling from.
Count-in Recording
Toggle the 4/4 button in the transport bar. When enabled, pressing REC plays 4 metronome clicks at current BPM before recording starts — so you can get in the groove before your performance is captured.
Pattern Management
16 patterns — tap pattern boxes to switch. Each pattern has its own 16-track step grid
Long-press a pattern to COPY/PASTE — duplicate a pattern to a new slot, then edit the copy
Song mode — toggle SONG in the transport. Chain patterns into an arrangement with section labels (INTRO, VERSE, CHORUS, etc.)
ADV Mode
Expand the timeline (tap the chevron) and tap ADV to unlock power features. Tap each tab below to see what's available.
DRUM — ADVADV ON
GRID
GEN
PRO
PATTERN LENGTH (STEPS)
4
8
16
32
64
QUANTIZE
TRACK
ALL
PATTERN COLOURS
ARRANGEMENT PRESETS
4 BAR
8 BAR
I-V-C
FILL
GENRE
BOOM-BAP
TRAP
HOUSE
DRILL
LO-FI
REGGAETON
AFROBEATS
GENERATE
DICE (RE-ROLL)
RESAMPLE
RESAMPLE
STOP
SIDECHAIN
Source
OFF
T1
T2
PUNCH-IN FX (HOLD TO ACTIVATE)
CRUSH
STUTTER
FILTER
TAPE
FADER AUTOMATION
AUTO REC
CLEAR
GRID tools — control the structure of your pattern.
Pattern Length — set 4, 8, 16, 32, or 64 steps. Longer patterns scroll horizontally. Use 32 for double-time fills or 64 for extended builds.
Quantize TRACK — snaps the selected track's micro-timing to the grid. Tightens up loose live recordings.
Quantize ALL — snaps every track at once. Use after a live jam to lock everything to the grid.
Pattern Colours — colour-code your patterns for visual arrangement. Tap a pattern, pick a colour.
Section Labels — tap arrangement blocks to cycle through INTRO, VERSE, CHORUS, BRIDGE, DROP, OUTRO labels.
Arrangement Presets — 4 BAR / 8 BAR / I-V-C (intro-verse-chorus) / FILL quickly sets up a song structure.
Pick a genre and tap GENERATE. The algorithm fills empty tracks with factory sounds (kick, snare, hats, clap, 808, cowbell, tom) using genre-specific rules for step placement, velocity, swing, and ghost notes.
Afrobeats — sparse kick, son clave bell, shaker, 100-115 BPM
DICE re-rolls with the same genre but a new random seed. Each generation is unique.
Premium tools — advanced audio features for production.
Resample — captures the mixer output (everything you hear) into a new sample. Tap RESAMPLE to start, play your beat, tap STOP. The captured audio appears in your sample repository ready to load onto a pad. Use it to bounce loops, create transitions, or layer processed audio.
Sidechain — ducks the volume of the entire mix when a selected track plays. Classic use: set source to your kick track. Every time the kick hits, everything else dips — creates that pumping EDM/house feel. Adjustable amount and release time.
Punch-in FX — hold a button to temporarily apply an effect to the master output. Release to remove it. CRUSH = bit-crush (lo-fi crunch), STUTTER = rapid amplitude gate (DJ stutter), FILTER = low-pass sweep (muffled), TAPE = gradual slowdown (vinyl stop). Great for live performance drops and transitions.
Fader Automation — tap AUTO REC, then adjust track volumes or pan while the sequencer plays. Your movements are recorded per-step and played back on every loop. CLEAR removes all automation. Use it for filter sweeps, volume builds, or panning effects.
16 Real-Time Effects
The FX rail on the right side of the step grid has 16 effects. Tap to toggle. Multiple effects can be active simultaneously — they chain in order.
REV — Reverb. Adds space and depth. Makes drums sound like they're in a room or hall.
DLY — Delay. Repeating echoes synced to BPM. Creates rhythmic trails behind each hit.
CHR — Chorus. Thickens the sound by layering slightly detuned copies. Makes thin sounds fatter.
FLG — Flanger. A sweeping, jet-engine-like effect. Dramatic on hi-hats and percussion.
DIS — Distortion. Crunchy overdrive. Adds aggression and warmth to drums.
LPF — Low-pass filter. Removes high frequencies. Makes things sound muffled or dark.
HPF — High-pass filter. Removes lows. Makes drums tinny — useful for filtered breakdowns.
PIT — Pitch shift. Raises pitch by 3 semitones. Great for risers and transitions.
CMP — Compressor. Squashes dynamics — makes quiet parts louder and loud parts quieter. Glues the mix.
SAT — Saturation. Warm analog-style soft clipping. Adds presence without harshness.
BIT — Bit crush. Reduces to 8-bit audio. Retro, crunchy, lo-fi character.
STP — Stutter. Chops the audio into rapid repeats. Classic glitch/EDM effect.
PAN — Auto-pan. Moves the sound left-to-right rhythmically. Creates movement in headphones.
TRM — Tremolo. Volume pulses up and down. Rhythmic, hypnotic effect.
STR — Time-stretch. (Reserved for offline use.)
ENV — Envelope follower. Auto-wah — the filter opens and closes based on how hard the drums hit.
TIP: Stack REV + CMP for polished drum bus processing. Stack DIS + LPF for lo-fi warmth. Stack STP + HPF for a filtered glitch breakdown.
Song Arranger
Chain your patterns into a full song structure. The song arranger lets you drag blocks — each representing a pattern — into a timeline. Label sections as INTRO, VERSE, CHORUS, BRIDGE, DROP, or OUTRO. The sequencer plays through the chain in order, repeating each block for the number of bars you set.
DRUM — SONGSONG ON
INTRO
VERSE
CHORUS
VERSE
CHORUS
BRIDGE
CHORUS
OUTRO
DRAG TO REORDER • TAP TO CHANGE LABEL
Drag blocks to reorder sections — change the song structure without reprogramming any patterns
Tap a block to cycle through section labels: INTRO, VERSE, CHORUS, BRIDGE, DROP, OUTRO
Colour-coded patterns — assign a colour to each pattern so you can see the structure at a glance
Toggle SONG mode in the transport to switch between pattern view and song arranger view
Per-Step Parameters
Beyond just on/off and velocity, each step has fine-grained controls that make your patterns feel alive:
Probability — set a percentage chance that the step fires. A kick that only hits 70% of the time creates a looser, more human groove. Perfect for ghost notes and variation.
Flam — adds a rapid double-hit before the main step. The second hit is quieter and slightly offset. Essential for realistic snare rolls and drum fills.
Roll — subdivides the step into faster repeats (1/16, 1/32, 1/64). Turn a single hi-hat step into a rapid roll without cluttering the grid.
Micro-timing — nudge a step forward or back in time by up to 50ms. Push the snare slightly ahead for urgency, or lay the hi-hat back for a relaxed pocket.
Long-press any active step to open the parameter lock dialog where all four controls are available per step.
05 — Editing Suite
Multi-track arrangement with pinch-to-zoom, snap grid, and loop regions.
EDIT
1
Trk 1
Kick loop
Snare
2
Trk 2
Melody
Trk 3
Bass
Trk 4
3
PLAY
SNAP
LOOP
EXPORT
GRAB
SMPLR
DRUM
EDIT
1Timeline tracks — drag clips to arrange. Pinch to zoom in/out. Each track has independent volume and mute.
2Clips — coloured blocks representing audio. Tap to select, drag to move. Long-press for trim, copy, delete.
3Transport + Export — SNAP toggles grid snapping. LOOP enables loop regions. EXPORT renders to FLAC, WAV, or MP3.
Waveform Editor
Tap any clip to open the full waveform editor — a single-sample view with precise controls. This is where you sculpt audio at the sample level.
Selection — drag across the waveform to select a region. The selection highlights in orange. All edits (cut, copy, delete, normalise, reverse) apply to the selected region.
Cursor — tap anywhere to place the cursor. Playback starts from the cursor position so you can audition from any point.
Zoom — pinch to zoom in on the waveform down to individual samples. Essential for finding zero-crossing points before making cuts to avoid clicks and pops.
Trim & Fade Handles
Every clip has draggable handles on both ends:
Trim handles — drag the edges of a clip inward to shorten it. The audio outside the trim is hidden, not deleted — drag back out to reveal it.
Fade-in handle — drag the top-left corner of a clip to create a smooth volume ramp from silence. Prevents clicks at clip starts.
Fade-out handle — drag the top-right corner for a smooth ramp to silence. Essential for clean clip endings and avoiding abrupt cut-offs.
Undo & Redo
Every edit is reversible. The editor keeps a full history — cut, paste, trim, delete, normalise, fade — all undoable. Tap undo to step back one action, redo to step forward. No limit on history depth within a session.
Silence Trimming
Remove dead air from the start and end of a sample automatically. The silence trimmer scans for audio above a threshold and cuts everything before the first sound and after the last. Useful when you've captured a sample with a long lead-in or recorded a take where you didn't hit the pad immediately.
TIP: The editor has two modes — Arrange (multi-track timeline) and Edit (single waveform). Switch between them from the toolbar. Use Arrange to structure your track, Edit to sculpt individual sounds.
06 — Notation Editor
Write, edit, and play back musical notation. Hum a melody and see it appear on the staff. Capture audio, split it into stems, and each stem becomes notation you can edit.
NOTES
1
𝄞
4/4
C
E
G
C
B
2
C
D
E
F
G
A
B
𝅝
𝅗𝅥
♩
♪
𝅘𝅥𝅯
stacc.
accent
slur
tie
pp
p
mp
mf
f
ff
3
PLAY
HUM
MIDI
WAV
4
SEND TO PAD
ARRANGE
GRAB
SMPLR
DRUM
EDIT
1Score editor — tap the staff to place notes. Drag notes up or down to change pitch. The staff supports multiple voices, chord stacking, lyrics, dynamics, and articulation markings.
2Notation keyboard — pitch row (C through B), duration row (whole to 32nd notes), articulation row (staccato, accent, slur, tie), and dynamics row (pp through ff). Tap a note value then tap the staff to place it.
3Transport & export — PLAY plays your melody through a built-in instrument engine (piano, strings, and more via SFZ instruments). HUM captures your voice and turns it into notation. MIDI and WAV export your notation as files.
4Send to pad / arrange — once your melody is written, send it directly to a sampler pad as audio, or place it on the editor timeline as a clip.
Hum-to-Notation
Hum or sing a melody into your phone's mic. ESSNCE detects the pitch of each note you sing, cleans up any wobble, and writes the result onto the staff — with the correct note names, durations, and rests. No keyboard required.
Tap the HUM button in the transport bar
Hum, sing, or whistle the melody clearly
Tap stop — the detected notes appear on the staff
Edit any note that needs adjusting — drag to fix pitch, change duration, or add articulations
Stem-to-Notation
The fastest way from audio to written music. Capture a song (or import one), run stem separation to isolate the instruments, then send any stem — the bassline, the vocal melody, the synth lead — directly to the notation editor. Each stem is analysed and turned into notation automatically.
Capture audio in the Grab, or import a file
Split into stems — drums, bass, other, vocals
Send to Notes — tap any stem and choose Send to Notes
Edit the resulting notation — it's already on the staff, ready to tweak or play back
Instrument Playback
Your notes play through a built-in SFZ instrument engine — the same format used by professional sample libraries. Piano, strings, and more are available. Each note triggers a real recorded sample at the correct pitch and velocity. It sounds like an instrument, not a beep.
Multi-Voice & Piano Staff
Write for two hands on a single staff. Right hand on the upper staff, left hand on the lower — standard piano notation. Each voice has independent dynamics and articulations. Use it for piano pieces, lead sheets with a bassline, or layered melodies.
Export MIDI & WAV
Export MIDI — standard MIDI file you can open in any DAW (Ableton, FL Studio, Logic, GarageBand). Tempo, note lengths, and velocities are preserved.
Export WAV — renders your notation as audio through the instrument engine. Ready to share, sample, or drop into the editor timeline.
Tags & Folders
Organise your notation files with tags and folders. Search by tag to find all your basslines, or browse by folder to keep projects together. Notes integrates with the Library for consistent organisation across the app.
TIP: Hum-to-notation works best with a clear, steady voice — one note at a time. If you're in a noisy environment, use headphones so the mic only picks up your voice, not the room.
07 — Sample Library
Browse, preview, search, and import samples from a structured folder system. Everything you capture or import lives here.
LIBRARY
1
🔍 Search samples...
2
Backing Tracks
Vocals
Drums
Kicks
Snares
Hi-Hats
Claps
Toms
Cymbals
Samples
3
kick_808_deep.wav1.2s
GRAB
SMPLR
DRUM
EDIT
1Search — type to filter your entire sample collection by name. Results update instantly as you type.
2Folder hierarchy — samples are organised by type. Tap a folder to open it, tap a sample to preview. The default structure has Backing Tracks, Vocals, Drums (with sub-folders for Kicks, Snares, Hi-Hats, etc.), and Samples — but you can create your own folders.
3Sample preview — tap any sample to hear it. The waveform icon gives a quick visual reference of the sound. Tap the orange dot to load it onto a pad.
Importing Audio
ESSNCE supports importing audio files in these formats: WAV, MP3, FLAC, OGG, AAC, M4A, WMA, OPUS, 3GP, and AMR. Imported files are automatically converted to the app's native 44.1 kHz format so they play back cleanly.
Tap the import button in the Library toolbar
Browse your phone's storage and select an audio file
The file appears in your library, ready to load onto a pad or assign to a drum track
Project vs Default Library
ESSNCE has two library modes: the Default Library (your permanent collection, stored in app-private storage) and the Project Library (samples bundled inside the current .essketch project). Switch between them from the Library toolbar. Use the Default Library for sounds you want available everywhere; use the Project Library to keep a project self-contained for sharing.
TIP: Long-press any sample in the library for quick actions — rename, delete, or send directly to a pad. No need to navigate to the sampler first.
08 — Tips & Hidden Features
Long-press actions
Long-press a sampler pad to open sound designer (ADSR, filter, FX)
Long-press a drum track to assign samples, set pan, set choke group
Long-press a pattern box to copy/paste patterns
Long-press an active step for micro-timing and velocity control
Long-press a sample in the Library to rename, delete, or send to pad
Long-press a note on the staff to change its pitch, duration, or articulation
Velocity
On sampler pads, tap position controls velocity — bottom of the pad = full volume, top = soft. On the drum grid, drag vertically on an active step to adjust its velocity.
Count-in recording
Tap the 4/4 button in the drum transport bar to enable count-in. When you press REC, four metronome clicks play before recording starts.
Tap tempo
Tap the TAP button in the drum BPM strip repeatedly. It averages your last 8 taps to set the BPM.
Stem separation workflow
Capture audio → split into stems → preview each stem independently → send drums to a pad, bass to another, vocals to a third. Build an entire track from one recording.
Hum-to-notation
Don't know music theory? Just hum. The app detects your pitch, smooths out any wobble, and writes the notes on the staff. Edit from there.
Kits for live performance
Save different kit setups for different songs. Switch between them during a live set without stopping playback. Each kit loads in under a second.
Time stretching by mode
For clean vocal stretching use OLA mode. For extreme slowdowns where clarity matters, switch to Phase Vocoder. For quick results, leave it on Auto.
Auto-save & crash recovery
Projects auto-save every 5 minutes. If the app closes unexpectedly, a recovery dialog appears on next launch with your latest work.
TIP: Your projects save as .essketch files — ZIP archives containing all samples and settings. They're portable and can be backed up by copying the sketches folder.